Fast Merge - Merges at the vertex nearest mouse position when 1 vertex is selected
1 Key in Vertex Mode will merge to nearest vertex
When more than 1 vertex is selected it will instead merges at the active vertex
An option for preserving uvs exist, but it might fail at uv borders. A workaround is planned.
Alt 1 Merge Center
Shift 1 Connect
2 or more Verts Selected i vert mode | Join |
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0 or 1 Vert Selected | Knife Tool (or Halft Knife if installed) |
If Edge or Face Mode | Connect |
Modifier Key - Adds more shortcuts to the modifier property panel.
Move Modifier Up | Q |
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Move Modifier Top | Shift Q |
Move Modifier Down | E |
Move Modifier Bottom | Shift E |
Selection Up | W |
Selection Top | Shift W |
Selection Down | S |
Selection Bottom | Shift S |
Toggle Render | 1 |
Toggle Viewport | 2 |
Toggle Edit | 3 |
Toggle Cage | 4 |
Delete Modifier | X |
Apply Modifier | A |
Toggle Modifier and Data Tab | TAB |
Copy Modifier to Selected | Alt C |
Delete all selected objects Modifiers with same name | Alt X |
Attributes Operations - Adds new operations to the attributes panel when in edit mode, makes it more similar to how adding/removing vertex groups works. Currently it just works for Bool, Float and Color, but this could easily be expanded in the future.
Note, Face Groups does not always work correctly in 4.0 duo to an bug, its fixed in 4.1
Legacy Shortcuts - adds back useful shortcuts from Blender 2.79x
Alt P - Edit Mode | Poke Face |
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Ctrl A - UV Editor | Average UV Islands |
Ctrl P - UV Editor | Pack UV Islands |
Ctrl C UV Editor | Copy UV Islands |
Ctrl V - UV Editor | Past UV Islands |
< - Edit mode | Grow Selection |
Shift < - Edit Mode | Shrink Selection |