CAD Decimate

Tool designed to efficiently decimate heavy scenes that would normally cause crashes due to running out of memory when using Blender or even Zbrush.

It has been tested on a scene with 330 million triangles and thousands of objects, successfully decimating them to a more reasonable polygon count, something that was impossible to do in Zbrush or stock Blender because of memory limitations. [Fast Mode was turned off and Quality Low]

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Its still as slow and crash-prone as regular Blender if everything is just one big mesh, its the most usefull for scenes with a lot of split objects,

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Untitled

Fast Mode is more memory heavy and more prone to crash on more high-poly stuff, but is also faster. Turning it off will be slower, but should not crash as long as the system memory is not full.

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Quality

High - Decimate Modifier, very slow but gives the best result

Medium - Weld modifier by distance, way faster. While quality is higher than low, it can case close geomtry to merge into each other. Does not preserv UV.

Low - Weld modifier by connected, about 2x faster than medium, but can give worse results sometimes. The good thing is that it does not merge close geomtry with each other if they are seprated topology wise. Does not preserv UV.

Auto LOD

Tool to quickly create LODs

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Quick Bake Name

Tool to quickly create bake names for high and lowpoly.

If two objects are selected it will give the highest poly object _high and lowest _low. If multiable objects are selected it will give _low to the active object and _high, _high.001, _high.002 and so one to the other. In substance painter or marmoset they will then be seen as one highpoly object when baking. ****

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