CAD Decimate is a tool designed to efficiently decimate heavy meshes that would normally cause crashes due to running out of memory when using Blender or Zbrush. It has been tested on a scene with 330 million triangles and thousands of objects, successfully decimating them to a more reasonable polygon count, something that was impossible to do in Zbrush or stock Blender because of memory limitations.

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The “Fast Mode” is more memory heavy and more prone to crash on more high-poly stuff, but is also faster. Turning it off will be slower, but should not crash as long as the system memory is not full.

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Auto LOD - Tool to quickly create LODs

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Quick Bake Name - Tool to quickly create bake names for high and lowpoly.

If two objects are selected it will give the highest poly object _high and lowest _low. If multiable objects are selected it will give _low to the active object and _high, _high.001, _high.002 and so one to the other. In substance painter or marmoset they will then be seen as one highpoly object when baking. ****

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Polycount List - Get a list of all the objects and there poly count in realtime! Its super fast even in scenes with tens of million of tris, so its now realtime by default since 0.1.84

found in Scene Properties

found in Scene Properties

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Utilities Panel - Adds modeling operations to to the N Toolkit Panel.

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Join Objects & Keep Normals - Just joins the selected objects and will just work! No missing normals, UV maps, weird transforms etc.

Quick Apply - Quick way to apply all modifiers on a object with very heavy modifiers like decimate in a fraction of the regular time if the output mesh is relatively lowpoly. Can screw up materials, so make backups before using.

Subdivde and Unsubdivide cylinder now gives better results, preservs UV and is way more intuitiv to use. Note that Subdivde Cylinder requires EdgeFlow addon to be installed.

Connect Operation - Works both in edge and face mode, but only for many objects in edge mode for now.

Quick Export - Exports the currently selected meshes if Ctrl E is clicked. By default it will export it out as a .obj besides where the .blend file is savde.

If a collection is named high or low and its the active collection a folder called “bake” will be created beside the .blend file and .obj file that called blend file + _ high or low. Greate tool when your iterating and fixing bake errors and be able to quickly export new iterations.